| QualityModes AudioQuality | Lower qualities increase performance for many sources. |
| int DelayTarget | Maximum audio delay, defined in this FPS value. This is the minimum frame rate required to render continuous audio. |
| bool DirectLFE | Disable lowpass on the LFE channel. |
| bool DisableUnityAudio | Save performance by not remapping Unity's output to the user layout and only rendering Cavern sources. |
| bool LFESeparation | Only mix LFE tagged sources to subwoofers. |
| float LFEVolume | LFE channels' volume. |
| bool LimiterOnly | If active, the normalizer won't increase the volume above 100%. |
| float Normalizer | Adaption speed of the normalizer. 0 means disabled. |
| bool Paused | Disables any audio. Use this instead of enabling/disabling the script. |
| float Range | Hearing distance. |
| int SampleRate | Project sample rate (min. 44100). It's best to have all your audio clips in this sample rate for maximum performance. |
| int UpdateRate | Update interval in audio samples (min. 16). Lower values mean better interpolation, but require more processing power. |
| float Volume | Global playback volume. |